Large City: Vrekön-hokfë Qo̠

Vrekön-hokfë Qo̠

Vrekön-hokfë Qo̠
Example Wood Elven architecture.
StateFederation of Alveria
ProvenceDo'urdis Province
Sub ProvenceIi̽chyril Zone
RegionHiēshùfo Forest
Founded1081
Community LeaderAdministrator Urgata Zamezat
Area277 km2 (110 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2230 m (7316 ft)
Average Yearly Precipitation201 cm/y (79 in/y)
Population65303
Population Density235 people per km2 (593 people per mi2)
Town AuraCharm
Naming
Native nameVrekön-hokfë Qo̠
Pronunciation/ˈvreko˞n/ /ˈhokfɛ/
Direct Translation[pleasure] [shrimp]
Translation[Not Yet Translated]

Vrekön-hokfë Qo̠ (/ˈvreko˞n/ /ˈhokfɛ/ [pleasure] [shrimp]) is a subtropical Large City located in Ii̽chyril Zone, Do'urdis Province, within the Federation of Alveria.

The name Vrekön-hokfë Qo̠ is derived from the Wood Elvish language, as Vrekön-hokfë Qo̠ was founded by Zoliod Wudush, who was culturaly Wood Elven.

Climate

Vrekön-hokfë Qo̠ has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 11°C (51°F). Vrekön-hokfë Qo̠ receives an average of 201 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. Vrekön-hokfë Qo̠ covers an area of nearly 277 km2 (110 mi2), and an average elevation of 2230 m (7316 ft) above sea level.

Overview

Vrekön-hokfë Qo̠ was founded durring the late 12th century in spring of the year 1081, by Zoliod Wudush. The establishment of Vrekön-hokfë Qo̠ suffered from many setbacks, delays, and obsticles, most notably a group of Vrekön-hokfë Qo̠ which required millitary assistance exterminate before the community could finish being built.

Vrekön-hokfë Qo̠ was built using the conventions of Wood Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Vrekön-hokfë Qo̠ is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Vrekön-hokfë Qo̠ is buildings are grouped arround an odd layout of crampt paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Vrekön-hokfë Qo̠ is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Vrekön-hokfë Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Vrekön-hokfë Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vrekön-hokfë Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vrekön-hokfë Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vrekön-hokfë Qo̠'s parks.

Vrekön-hokfë Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vrekön-hokfë Qo̠.

Vrekön-hokfë Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vrekön-hokfë Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vrekön-hokfë Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vrekön-hokfë Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vrekön-hokfë Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vrekön-hokfë Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vrekön-hokfë Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vrekön-hokfë Qo̠'s public wards, blessings, and other arcane systems.

Vrekön-hokfë Qo̠ has an Scientific Academy which provides higher education in the natural sciences.

Vrekön-hokfë Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vrekön-hokfë Qo̠'s grid is powered by a direct leyline tap.

Vrekön-hokfë Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Vrekön-hokfë Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Vrekön-hokfë Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Vrekön-hokfë Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vrekön-hokfë Qo̠'s natural decorations nor waterways.

Vrekön-hokfë Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vrekön-hokfë Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vrekön-hokfë Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Vrekön-hokfë Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Vrekön-hokfë Qo̠'s mayor's house was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Vrekön-hokfë Qo̠ tiny harmless tornadoes plague the town.

The Lizard, Narav near Vrekön-hokfë Qo̠ are known to be a mutant strain of the creature.

Vrekön-hokfë Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Elven High Magic energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 119
  • Farmers: 186
  • Farm Laborer: 343
  • Hunters: 251
  • Milk Maids: 148
  • Ranchers: 83
  • Ranch Hands: 169
  • Shepherds: 192
    • Farmland: 263171 m2
    • Cattle and Similar Creatures: 16325
    • Poultry: 195909
    • Swine: 13060
    • Sheep: 653
    • Goats: 130
    • Horses, Mounts, and Beasts of Burden: 6530

Craftsmen

  • Arms and Toolmakers: 136
  • Blacksmiths: 145
  • Bookbinders: 88
  • Buckle-makers: 93
  • Cabinetmakers: 155
  • Candlemakers: 225
  • Carpenters: 221
  • Clothmakers: 176
  • Coach and Harness Makers: 69
  • Coopers: 163
  • Copper, Brass, Tin, Zinc, and Lead Workers: 91
  • Copyists: 64
  • Cutlers: 54
  • Fabricworkers: 133
  • Farrier: 395
  • Furriers: 42
  • Glassworkers: 233
  • Gunsmiths: 137
  • Harness-Makers: 62
  • Hatters: 134
  • Hosiery Workers: 45
  • Jewelers: 75
  • Leatherwrights: 176
  • Locksmiths: 66
  • Matchstick makers: 103
  • Musical Instrument Makers: 90
  • Painters, Structures and Fixtures: 77
  • Paper Workers: 100
  • Plasterers: 88
  • Pursemakers: 107
  • Roofers: 70
  • Ropemakers: 64
  • Rugmakers: 60
  • Saddlers: 128
  • Scabbardmakers: 143
  • Scalemakers: 69
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 62
  • Soap and Tallow Workers: 189
  • Tailors: 318
  • Tanners: 76
  • Upholsterers: 103
  • Watchmakers: 88
  • Weavers: 176
  • Whitesmiths: 53

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 46
  • Beer-Sellers: 90
  • Booksellers: 102
  • Butchers: 171
  • Chandlers: 163
  • Chicken Butchers: 174
  • Entrepreneurs: 69
  • Fine Clothiers: 176
  • Fishmongers: 167
  • Florists: 40
  • Potion Sellers: 110
  • Resellers: 261
  • Spice Merchants: 88
  • Wine-sellers: 141
  • Wheelwright: 97
  • Woodsellers: 61

Service workers

  • Bakers: 326
  • Barbers: 352
  • Coachmen: 91
  • Cooks: 310
  • Doctors: 140
  • Gamekeepers: 97
  • Grooms: 57
  • Hairdressers: 204
  • Healers: 174
  • Housekeepers: 186
  • Housemaids: 310
  • House Stewards: 192
  • Inns: 61
  • Laundry maids: 123
  • Maidservants: 233
  • Nursery Maids: 123
  • Pastrycooks: 217
  • Restaurateur: 261
  • Tavern Keepers: 241

Specialized Laborer

  • Ashworkers: 96
  • Bleachers: 61
  • Chemical Workers: 38
  • Coal Heavers: 125
  • In-Town Couriers: 151
  • Long Haul Couriers: 136
  • Dockyard Workers: 136
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 178
  • Millers: 151
  • Miners: 159
  • Oilmen and Polishers: 107
  • Postmen: 148
  • Pure Finder: 86
  • Skinners: 197
  • Sugar Refiners: 37
  • Tosher: 103
  • Warehousemen: 225
  • Watercarriers: 134
  • Watermen, Bargemen, etc.: 186

Skilled Laborers

  • Accountants: 86
  • Alchemist: 99
  • Clerk: 125
  • Dentists: 65
  • Educators: 178
  • Engineers: 93
  • Gardeners: 64
  • Mages: 48
  • Plumbers: 70
  • Pharmacist: 76
  • Professors: 28
  • Scientists: 48
  • Wizards: 28

Civil Servants

  • Adventurers: 62
  • Bankers: 88
  • Civil Clerks: 136
  • Civic Iudex: 72
  • Consultants: 42
  • Exorcist: 159
  • Fixers: 76
  • Kami Clerk: 126
  • Landlords: 126
  • Lawyers: 81
  • Legend Keepers: 118
  • Militia Officers: 502
  • Monks, Monastic: 197
  • Monks, Civic: 197
  • Historian, Oral: 151
  • Historian, Textual: 79
  • Policemen, Sheriffs, etc.: 151
  • Priests: 310
  • Rangers: 88
  • Rat Catchers: 96
  • Scholars: 100
  • Spiritualist: 125
  • Slayers: 36
  • Storytellers: 266
  • Military Officers: 210

Cottage Industries

  • Brewers: 197
  • Comfort Services: 233
  • Enchanters: 73
  • Herbalists: 70
  • Jaminators: 210
  • Needleworkers: 204
  • Potters: 116
  • Preserve Makers: 181
  • Quilters: 94
  • Seamsters: 362
  • Spinners: 210
  • Tinker: 73
  • Weaver: 171

Artists

  • Actors: 68
  • Architects: 25
  • Bards: 97
  • Costumers: 40
  • Dancers: 77
  • Drafters: 42
  • Engravers: 52
  • Fine Furniture Carpenters: 31
  • Glaziers: 70
  • Inlayers: 62
  • Musicians: 192
  • Painters, Art: 33
  • Playwrights: 70
  • Sculptors, Art: 55
  • Wood Carvers: 225
  • Writers: 210

Produce Industries

  • Butter Churners: 217
  • Canners: 192
  • Cheesmakers: 217
  • Ice Merchants: 29
  • Millers: 136
  • Picklers: 107
  • Smokers: 80
  • Stockmakers: 73
  • Tobacconists: 105
  • Tallowmakers: 163

24519 of Vrekön-hokfë Qo̠'s population work within a Foundational Occupation.

35560 of Vrekön-hokfë Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 5224 (8%) are noncontributers.

Points of Interest

Vrekön-hokfë Qo̠ is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Vrekön-hokfë Qo̠ was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Vrekön-hokfë Qo̠ lost 248 people, 290 livestock, and 85 buildings. The conflict ended after roughly 45, when members of Vrekön-hokfë Qo̠'s militia enacted an operation to destroy a particular enemy war supplies. The operation was complicated by major logistical problems. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Vrekön-hokfë Qo̠'s forces. The war is remembered in legend by Vrekön-hokfë Qo̠'s bards, historians, and legend keepers.

History